Animation. Sequential Art. Sketches. Visual Storytelling. E-mail me: ahmad@almahir.com.

Week 16 & 17 - Music and Sound. Mid-Term Crit. Rendering. Post-Production.

I managed to get the first-pass animation integrated with the sound and music (both first drafts as well) in time for the crit of Thursday. I received some productive feedback from my tutors and coursemates of both the animation and audio aspects. The rest of the week was then devoted to tweaking the animation and rendering a couple of shots. Unfortunately there wasn’t much else to it. I’m just glad I haven’t lost my momentum and experiencesd any symptoms of burnout yet.
This week starts off with more rendering of shots. My plan is to render out all the shots in the appropriate layers (background and foreground mostly), composite and edit them all into the full film then review at what needs to be tweaked in terms of timing, animation and rendering. That way I can make the necessary adjustments if time permits and only re-render the affected layers/shots. FYI, I’m using Shake and Premiere Pro for my post-production needs. Here’s a screenshot showing how I assembled one of the shots in Shake:

Shake Nodes Example

That’s about as complicated as it gets - so far. Here are some familiar examples with the newly-created compositing effects:

Shot 01 Composited

Shot 06 Composited

Shot 07 Composited

Shot 08 Composited

On the one hand I feel the backgrounds could use more blur/DOF in some of the shots. Otherwise the whole shot might look quite flat and bland. On the other hand I don’t want to patronize the audience by telling them what to look at with blatant areas in and out of focus in every shot. Also, I still need to decide if I want to experiment with Ambient Occlusion as a way of enhancing the look further. Decisions, decisions!

Anyways. See ya soon!

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