I attended the 3-hour masterclass organized by the Singapore Science Centre in the morning of Wednesday 19th May 2010. It was conducted by Pixar sculptor Jerome Ranft as part of the on-going Pixar exhbition. I had a great time listening to him talk about how he started out, his past experiences working on projects such as The Nightmare Before Christmas and on characters like Sully in Monsters Inc. He also showed us some stuff he did on Toy Story 3 as well as a sneak peek at his present project at Pixar. These nuggets of information were littered sporadically as he explained his typical workflow for creating sculptures.
The class then moved on to having the participants to build sculpts of our own with the tools provided. We first had to come up with a character design before the lesson (the guide was a 6-9″ piece of art extending from the head down to waist at most). I thought it’d be cool to briefly describe the stages I went from the start all the way to the final result above.
Step 1:
I had to drill a hole (not all the way through though) into the piece of wood that would be the base of my sculpture (I call him Smiley). Then I fixed up a thick piece of wire that would form Smiley’s armature into the base. A 2-part epoxy glue was used to secure the wire in the hole. Since Smiley was just a head-to-shoulder bust, I only needed that 1 main standing wire as support. Then I had to wrap a coil of thinner wire around the support (this is so that the Super Sculpey would stay fixed on the support and wouldn’t move around as I work on it). After which I started solidifying the thicker parts of the bust with aluminium foil (this results in less Sculpey needing to be used and keeping the bust lighter).
Step 2:
Using Super Sculpey I began padding the soft clay onto the foil and along the armature to build up the most basic shapes. The idea is to work on the big generic forms first before going into the details.
Step 3:
After building up the shape and holding up the reference behind the form to check that it’s sufficiently bulked up, I start layering on the Sculpey that would form his hair fringe, his nose and cheeks. Basically taking chunks off the main clay block and flattening/pinching them into the intended shapes (exactly like how I used to play with plasticine when I was a kid) before fixing them onto the base. I use the tools given to blend the edges.
Throughout the hands-on session Jerome was walking around giving tips and showing us how to improve our work-in-progress. After about 2+ hours of layering, massaging and tweaking our time was up and we had to pack up (very reluctantly) and leave.
Not too bad for a 3-hour session right?
Of course after I brought him back to the office, I couldn’t resist touching up Smiley whenever time permits. You can see the slight improvements I did post-masterclass in the first picture of the post. I haven’t baked him (the final step) yet as I still think he needs some more work before he’s ready for the oven. I’ve also decided that I will not be painting him after baking as I really like the “clay sculpture” look. So in the meanwhile, he’s sitting in the ‘IN’ tray at my desk ready to welcome any visitors with a nice big smile!






